One Future of Media

Posted / 03 January, 2013

Author / Enginess

Using eye tracking technology to support a gaze contingent display, focus or "fixation points" can be rendered at a higher resolution that areas out of the users current focus. This is known as foveated imaging.

With the spread of 3D television, and advances in cheap camera technology that can track a user's motion, the future of immersive interaction is almost here. The interactive 3D technology we saw in Minority Report and the holodeck from Star Trek is no longer just science fiction. Granted, if you want to generate a realistic 360-degree immersive world in your living room, the processing power required would be significant. But using eye-tracking technology to support a gaze-contingent display, fixation points can be rendered at a higher resolution than areas out of the user's current focus. This is known as foveated imaging.   Combining faster (and cheaper) processors with technology like the Microsoft Kinect and wearable technologies like Google Glass will soon bring changes in how we consume all sorts of digital content. The impact might be felt first with gaming, but it will eventually change traditional television consumption and how we do even trivial tasks, like taking a virtual tour of a restaurant or resort before we book a reservation. Imagine you are renovating your home, or building an office tower...

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